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Role Playing Ideas..


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#41
Josh Joshson

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QUOTE (Sarcastic_Guy @ Jul 27 2009, 03:44 AM) <{POST_SNAPBACK}>
That's more of a comp sci thing than a math post. Just nitpicking. smile.gif

Allow me.

the reason why I picked a d10 is because at the moment, the way it works is that you roll a d10 and then you add a +2 for each narrative modifier you managed to write in that ties in with your own narrative aspects. On average, we now have about 5 aspects that you can use in each roll, meaning that if you go all out, you can get a maximum of +10 from the roll, which means if you were to go all out, you personally will have about the same effect on the plot as chance. The key here is that depending upon the statistical outcomes of the roll, it greatly effects the character's performance.

a single d10 will have an expected outcome of 5.5, with each number coming up about the same level of frequency, meaning, you're just as likely to have a blow out success as you would of a mediocre performance. If we were to simply increase the die size, you'll have the same thing, but simply increase the level of randomness in your performance.

now, if we want to increase the level of certainty, we would increase the number of dice instead of the die size. The more dice we put into the roll, the closer we get to gausian normal distribution. so, for example, if we were to use 4 6 sided dice. (Or 4d6) you get a distribution curve were most of all results will lie within 9 to 16, and the rest being mostly outliers and freak circumstances. This is great for modeling a game where you generally expect an individual independent of their skill to perform within a certain range and not deviate too greatly from it.

But anyway, for the purposes of this game, I would generally just use an online die roller so that we don't have to make each poster own a TI calculator or go out and buy special dice. (Though, if you're serious about tabletop gaming, you should own at least the basic set already, the basic set being d4, d6, d8, d10, d12, and d20.

Of course, the rounding part made me feel like a maths teacher smile.gif


However, our only problem may be people who falsify their results.
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#42
Sarcastic_Guy

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yeah, that's always going to be a problem online. The only solution to that would be for the game master to roll the die for everyone.
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#43
The Oro

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QUOTE (Sarcastic_Guy @ Jul 27 2009, 07:20 PM) <{POST_SNAPBACK}>
yeah, that's always going to be a problem online. The only solution to that would be for the game master to roll the die for everyone.

That's not a bad idea.
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#44
Sarcastic_Guy

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actually, now that I think more about it, the system could use some revisions for faster play... lemme go back and take a look at it.
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#45
Josh Joshson

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Of course, you could always guess when people were cheating the dice from the constant 6's or 10's.
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#46
Sarcastic_Guy

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well, yeah, but have fun trying to prove it. Plus, the accusation alone is not exactly going to help the game.

It's probably just easier to institute a rule that requires the impartial party to make the rolls.
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#47
The Oro

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Unless the toss is done on webcam or something. Hehe...okay now I'm just being ridiculous.
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#48
Sarcastic_Guy

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well, that works if the game is being played via webcam/chat clients that have everyone present. In fact, that's pretty much the core idea behind openRPG, a client that is used to run games online via chat. (It's even got a map and everything) good stuff if you can get it all set up, and coordinate your players to meet online.

for play by post though, you're either relying on the player to be honest, or you're rolling the die yourself.
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#49
Dr. Slade

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Firefly or Dr. Who
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#50
Dr. Slade

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better yet, highlander!
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#51
xXServeChrisXx

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Hmmm. It'd be really cool if someone hosted a Fallout RP. Post-Acpolyspe is a lot less popular then vampires/zombies/supernatual ones.
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#52
The Oro

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QUOTE (xXServeChrisXx @ Sep 13 2009, 09:38 AM) <{POST_SNAPBACK}>
Hmmm. It'd be really cool if someone hosted a Fallout RP. Post-Acpolyspe is a lot less popular then vampires/zombies/supernatual ones.

That's why I tried to mix things up a little with the Halo RP. Don't get me wrong, I enjoy certain RPs that involve zombies, vampires or some supernatural entities, but that's all I tend to see here. On top of that, it's almost as if some RPs are just meant to show off character fashion. What's needed is some more plot development. The GM should always know that this is in their hands, unless they leave it to some players to form it.
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#53
xXServeChrisXx

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The Oro : Yeah, I see what you mean. Most rps people post are nothing but a joke. -.-'
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#54
The Oro

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Yeah I found this site. Maybe it'll help a little bit. http://fictionwriting.about.com/
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#55
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Would anybody be interested in a band rp?
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#56
Sarcastic_Guy

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QUOTE (The Oro @ Sep 13 2009, 03:09 PM) <{POST_SNAPBACK}>
Yeah I found this site. Maybe it'll help a little bit. http://fictionwriting.about.com/

that's a good starting point. But the primary problem isn't necessarily the quality of the writing by itself. Shakespeare it's not, for sure, but just taking a look at the short story / poem section you'll see that there are people here who can pick a pen and not whore out adjectives like a two dollar thai hooker during Marine shore leave.

The real problem is that the writing now must be collaborative, and THAT is where issues crop up. Free-form RPing, at it's very core, is narrativist centric. The beauty of an RP game is that you don't HAVE to know the outcome of the story right away. In narrativist, this means that the major, emotional decisions won't be played out until it's played out. But there is still an agenda in place for a character. And when you have multiple writers working on the same story, that agenda will be compromised without the writers somehow figuring out a method of working through the conflict of interest.

And then there's the fact that a lot of the characters in the RPs here fundamentally do not have any emotional core issues. Or rather, they don't have an visible plot points that will be tested. If they were rolled up as traditional TRPG characters with stat blocks and everything, a lot of the characters could still function in a normal game since the focus of the game might not need emotional plot points to work. But in a game where no system exists, emotional plot point is all you have. And when a character lacks this, the character's potential drops.

The good news is, injecting an emotional core issue into a character is not that hard. The hard part, as always, is to figure out how to reconcile writing styles.
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#57
The Oro

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I see your point. I've been trying to say lately that it'd be best if RPers added each other on MSN or AIM to collaborate more when forming posts. That'd help the best.
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#58
Sarcastic_Guy

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that would. but then scheduling a time to meet online, especially when we're talking about people living in over 4 different time zones, (US, UK, other areas) can be exceedingly difficult. It's not without merit, it's just that you're still limited by geographical regions in some ways.

And if you can get to that point, you can actually just go ahead and play a full blown game with OpenRPG.
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#59
Zetsumei

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hi, im trying to start a roleplay on another site, its a place where u can talk to other people on a chatbox and it has forums... it might be a pokemon site,but hardly anyone talks about it, heres a rundown of the rp.

In the beginning, there was nothing.... then came the big bang, which created everything, now, this world..... Is ours, and it is our job to keep it in balance, wheter we do it by force or by getting rid of all that is unjust. In this never-ending force of good versus evil, their are the chosen ones, those who can bend time, and those who can bend space. It is these ones, and only these ones alone who can help stop the neverending fight against evil...Over time, the warriors have died off, and have faded into the abyss.now, living their lives, theyre are people who dont even know they have these powers. open up your mind of these possibilities, as you are about to enter our world. now..... the big question is.....





Which Side Are You On?

{This rpg is basiccly a good versus evil sort of thing, with team bases, and fighters, but the twist is, certain people get the ability over time, and certain people get the ability over space, and each person gets a specific element(water,ice,electric,ground,grass,fire,poison, or medic). the god of the good guys gets time, space, and light, and the god of the bad guys gets time, space and darkness.some examples for the powers

time-lower levels travel back or forward a month, higer levels can go from five years to a century, but what happens in the past doesnt alter, for example, if you kill them in the past, then come back to the present, they are alive. if you kill them in the future, they are alive until that time in the future comes in the present.

space-can distort objects and dimensions, and can even bring minor things to life. can go to alternate dimensions were theyre rules apply, but if they kill them in their dimension, they lose their powers. only way to get your powers back is to bring them alive in your dimension.

light-can basically bring people back to life, but need their body and after you do it you have to wait 1 day for every year of theyre age.can obliterate the darkness from the darkness effect.can get people back from mind control, but must touch them directly

darkness-can stretch darkness, and turn it solid, can warp peoples minds and turn them over, must touch them directly on their forehead for five seconds, even if their unconscvious, omeone can only be controlled for a limit of 2 times.

medic(element-are basiccly healers, nothing else said.

the site that its on is here

btw once u join the site you have to join the rp players group(located at the bottom) to see the rp
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#60
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QUOTE (Zetsumei @ Nov 3 2009, 12:33 AM) <{POST_SNAPBACK}>
hi, im trying to start a roleplay on another site, its a place where u can talk to other people on a chatbox and it has forums... it might be a pokemon site,but hardly anyone talks about it, heres a rundown of the rp.

In the beginning, there was nothing.... then came the big bang, which created everything, now, this world..... Is ours, and it is our job to keep it in balance, wheter we do it by force or by getting rid of all that is unjust. In this never-ending force of good versus evil, their are the chosen ones, those who can bend time, and those who can bend space. It is these ones, and only these ones alone who can help stop the neverending fight against evil...Over time, the warriors have died off, and have faded into the abyss.now, living their lives, theyre are people who dont even know they have these powers. open up your mind of these possibilities, as you are about to enter our world. now..... the big question is.....





Which Side Are You On?

{This rpg is basiccly a good versus evil sort of thing, with team bases, and fighters, but the twist is, certain people get the ability over time, and certain people get the ability over space, and each person gets a specific element(water,ice,electric,ground,grass,fire,poison, or medic). the god of the good guys gets time, space, and light, and the god of the bad guys gets time, space and darkness.some examples for the powers

time-lower levels travel back or forward a month, higer levels can go from five years to a century, but what happens in the past doesnt alter, for example, if you kill them in the past, then come back to the present, they are alive. if you kill them in the future, they are alive until that time in the future comes in the present.

space-can distort objects and dimensions, and can even bring minor things to life. can go to alternate dimensions were theyre rules apply, but if they kill them in their dimension, they lose their powers. only way to get your powers back is to bring them alive in your dimension.

light-can basically bring people back to life, but need their body and after you do it you have to wait 1 day for every year of theyre age.can obliterate the darkness from the darkness effect.can get people back from mind control, but must touch them directly

darkness-can stretch darkness, and turn it solid, can warp peoples minds and turn them over, must touch them directly on their forehead for five seconds, even if their unconscvious, omeone can only be controlled for a limit of 2 times.

medic(element-are basiccly healers, nothing else said.

the site that its on is here

btw once u join the site you have to join the rp players group(located at the bottom) to see the rp


First I'm telling you off for advertising another site. -.-

It's a cool idea, but why don't you just try it out on this site?

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